Nine Day Game, Day 8 - mad skillz
We've wrapped up our penultimate day on this project. However, there isn't much time for reflection - in order to have something fun and playable for the final day, we need to push hard on Day 9. The goals for Day 8:
- Finally finish up the in game menu system
- Create the options and home screens
- Add the ability to target locations for spells
- Add some new spells to show off targetting
- Add some different dungeon features, like doors (time permitting)
I am happy to say I finally got around to doing that in-game menu system for item management. That's been on the to-do list for so long it's embarassing; but it's done now, and I can move on to other things. We decided to cancel work on the options and home screens. We're in a huge time crunch for Day 9, and we've decided to switch gears and get back to focusing on building really cool, educational stuff. Windows and screens need not apply!
Ryan had great success in developing new skills and the targeting system on the ASCII side of things. Complementing the spin attack, we now have: precise strike, giant swing, flaming hands, and heal. He also threw together this demo video of the new skills:
I also revised our design doc a bit, to account for the amount of remaining time. I cut out a lot of features that we won't have time to add. I also added in a bunch of new text to describe in more detail some of the features we have already added. Better late than never, I guess?
Design Doc, Day 8